Moreover, a dhampyr is not powerful enough to create vampire spawns, but isn’t as affected by the sun as its parent. DC 15: Riders are agents of a higher power sent to punish that power’s enemies. That's fair. It’s called a Hellfire Steed for a reason.

Racial Traits+2 Strength, +1 Wisdom, Claws, Hold Breath, Natural Armor, Shell Defense, Survival Instinct. - Two Ghost Riders serving different masters do battle

If you succeed, you instead deal 1d10 Necrotic Damage + your Charisma modifier, and heal for as many hit points. This mount can have any appearance the Ghost Rider likes – it can be a bear, a horse, or even a construct – but its feet/other modes of movement will be shrouded in hellfire, its eyes will burn with hellfire and its body will often be covered in patches of hellfire. 5e. A gnome’s energy and enthusiasm for living shines through every inch of his or her tiny body. (the list will be added soon). Normal people are generally unaware of the existence or nature of the Riders. if you have 25 max hp and hit -25), then you can never cast this spell ever again. Racial Traits+2 Wisdom, +1 Strength, Firbolg Magic, Hidden Step, Powerful Build, Speech of Beast and Leaf. A ghost can carry a sword and become a fighter. Beginning at 6th level, you can now choose a target. It is justice in its most ancient form. NOTE: This is a port/edit of a 3.5e homebrew class, known as Ghost Rider. 12th||||| Unnatural Speed (move), Undying You can use this 1/2 your level + your Charisma modifier per day. Curse of the Rider: Plagues and curses are a staple of divine punishment. In addition, once per encounter, the Ghost Rider can force an opponent who succeeds on a save against one of its abilities to re-roll that save. If you've got a problem with it, take it up with the Bando man. At 18th level, your ''Dark Bane'' ability is replaced by ''Duskwave'', and is affected by all class features that name ''Dark Bane''. When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. 1st|||||A Side Chooses You, Ghost Rider, Hellfire Steed, Detect Alignment Cyberpunk RPG Carbon 2185 Returns to Kickstarter!

Each enemy must succeed on a Fortitude save or be stunned for 1d6 rounds, is knocked back by 5ft for every HD the Ghost Rider has and suffers 1d6 Hellfire damage for each HD the Ghost Rider has. Your class is now Fallen Paladin, and you take your spells from the Redemption List. You can use this 1/2 your level + your Charisma modifier per day. While transformed, the Rider appears as a skeleton of his species with hellfire flames instead of flesh. If it succeeds, the target must make both a Will save and a Fortitude save. You can use this 1/2 your level + your Charisma modifier per day. Racial Traits+2 Dexterity, +1 Wisdom, Flight, Talons. Racial Traits+2 Constitution, +1 Wisdom, Bite, Cunning Artisan, Hold Breath, Hunter's Lore, Natural Armor, Hungry Jaws. It is common for Evil Ghost Riders to have low Wisdom, as they generally agree happy to trade their souls for a Rider’s power. In other words...yeah.

8th|||||Regeneration, Unnatural Speed (standard) Racial Traits+2 Strength, +1 Constitution, Natural Athlete, Stone's Endurance, Powerful Build, Mountain Born. At 2nd level, and every 4 levels after that, select one ability from the list below. Either double the Ghost Rider’s Fire Resistance or gain resistance to either acid, cold, electric or sonic equal to ½ HD. Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. A ghost can carry a sword and become a fighter. Racial Traits+2 Intelligence, Darkvision, Gnome Cunning.

The Rider speaks, as the man is turned into ashes, not even his soul remaining. At 10th level, the Ghost Rider may choose either one plague from the list below, or two of the afflictions from the previous list. REQUEST AN ARTICLE But just like Johnny Blaze, we can surmount this with no problem! 10th||||| Born Rider, Biblical in Scope, Bring the Spectacle, Racial Traits+2 Charisma, +1 Intelligence, Darkvision, Innate Spellcasting, Magic Resistance, Poison Immunity, Racial Traits+2 Dexterity, +1 Intelligence, Darkvision, Hellish Resistance, Infernal Legacy. At 8th level, Ghost Riders gain the ability to instantly move up to 200ft + 10 feet per HD as a standard action. Special Traits. Racial Traits+1 Intelligence, Githyanki or Githzerai Traits. The kalashtar are a compound people created from the union of humanity and renegade spirits from the plane of dreams. Racial Traits+2 Dexterity, Lucky, Brave, Halfling Nimbleness. Class Features [edit | edit source] As a Ghost Rider you gain the following class features. Fire Resistance (Ex): At 5th level, the Ghost Rider gains Fire Resistance equal to half his HD and cannot be harmed by Hellfire attacks. The only exception is if you have more than 2 obligations on your Code of Conduct. This ability may be used even when the Ghost Rider is not transformed, but appears as a normal creature of the kind chosen by the Ghost Rider in this case.

DC 15: Riders are agents of a higher power sent to punish that power’s enemies. Good Constitution helps melee-based Riders, and a good Charisma score increases the Save DCs for the Rider’s abilities. Races: Ghost Riders can be of any race, however, they are often of races favoured by their creating deity, because a deity is more likely to choose a character if they feel their goals are closely aligned. Dungeons and Dragons (D&D) Fifth Edition (5e) Races. Starting at 13th level, this spell replaces Soul's Bane. if you roll a 10, your angelic modifier decreases it to 5, but it still adds 10 damage to the attack). [OC] Half-ghost race for 5e! The targeted weapon deals an extra 1d6 Hellfire damage per 7 HD and counts as magical and of the same alignment as the Ghost Rider’s power. I'm not complaining about Dragon monks' power (I love it). Variants: Dragonborn (5e Race Variants/Subraces).

Unstoppable Vengeance: The Ghost Rider is a near-invulnerable agent of vengeance, and most weapons simply fail to harm them. This is a Death effect, but affects Undead, despite their usually being immune to death effects. Watch D&D Live 2020: Roll w/ Advantage Today in Support of ... Gen Con 2020 Cancelled - Gen Con Online Announced, Nerdarchy - Out of the Box: Encounters for 5th Edition - Review, Mythic Odysseys of Theros Breakdown, Part Two, Mythic Odysseys of Theros Breakdown, Part One, Strongholds & Followers Breakdown, Part Four, Strongholds & Followers Breakdown, Part Three, Storm Edge Campaign Setting 16: Gods of Eight Isles ‐ Part 2, Storm Edge Campaign Setting 15: Gods of Eight Isles ‐ Part 1. Biblical in Scope (Su): To delay a Ghost Rider’s mission is to invite divine punishment rarely seen in modern times, and to be the Rider’s target is a guarantee of it. Racial Traits+2 Strength, +1 Constitution, Darkvision, Menacing, Relentless Endurance, Savage Attacks. ©2020 D&D Beyond | All Rights Reserved | Powered by Fandom Games. Instead, you spend souls, which you gather from anything dying within 30 ft. of you. Additionally, if you have already taken damage this turn, or obtained a soul within the last 1 minute, add your proficiency bonus to the bonus provided by Soul Bane. Sin Burns Away (Su): At 19th level, a Ghost Rider is able to channel the pure hatred of the power within them for all it sees as evil.

Mortality. Ghost Rider (Su): In their human forms, most Ghost Riders are little more than mortal warriors. If the Ghost Rider dies, all effects created by Biblical in Scope end immediately.

Only those with the greatest of knowledge know the truth behind the creation of Riders and the source of their powers. Power of Grief (Su): From 16th level, a Ghost Rider may detonate the force of their vengeance to destroy all the foes around them.