Ever since Bethesda brought back DOOM and DOOM II on the App Store and Google Play, both releases have been getting big updates with new content and … If the emphasis is on readability and keeping the information in the periphery, why not swap armor and health? - MajorCooke/Doom4Doom I can't seem to reproduce this issue with a fresh config (gzdoom.cfg) when I load SmoothDoom first and then JPHUD - the ammo display always draws near the right edge of the screen with no cut off, no matter what aspect ratio or scaling factor I choose. The readme says it needs gzdoom 2.2.0. I'm often tinkering with this so I'll update with any tweaks I like in the future. Only one inconvenience - indicating armor type. Sign up I don't know if you're aware but custom intermission fonts can mess up alignment in the ammo tally. Thank you very much! Upgrade system based on credits dropped by monsters, Doom 4-esque HUD with weapon-specific reticles, Combat credit bonuses for killing % of demons on the map (like Doom 4). Thanks for reminding me, I released a fix: https://jp.itch.io/jphud-doom/devlog/192895/update-fixed-ammo-display-with-mods-... Would it be possible for this to work with SmoothDoom? Everything related to the hit action-horror series DOOM, by id software. View more in thread. Well, I know what I'm doing on my lunch break. File updated. Crispy Doom 5.7.2 has been released on March 13, 2020 to introduce the Compact HUD for widescreen rendering mode and bring some general improvements and fixes. - Additional bottom 1px row for Plutonia 2 HUD removed - Improvements for left panel of Interception HUD. I'm just really impressed with the depth in this, far more than just a weapon mod for Doom! Fixed: https://jp.itch.io/jphud-doom/devlog/98146/updated-with-a-fix. Doom 4-esque HUD with weapon-specific reticles. I tried looking into fixing it myself but since this is made with zscript I have no idea what I'm doing lol, will be willing to donate something like 25$ if you could make a patch or tell me how to fix it :), Edit: loading your hud before SmoothDoom makes it not load at all and loading it after causes the issue mentioned above. Just wish someone would offer the nuDoom music in a ready pk3-file. Reply. Not when it's about D4D :P. Works fine. TIME FOR SOME BULLET CAKE! I know what I'm doing for the next few weeks. All new monsters that behave like Doom 4 monsters. So have some patience. Hopefully there's a fix for this, I really like this mod. And tomorrow morning. It cuts off the ammo display and weapon models on the right side of the hud. Configuration options described in the included readme. By using our Services or clicking I agree, you agree to our use of cookies. See attached image - I am running the latest version of GZDoom, SmoothDoom and JPHUD loaded last with a clean file in ultrawide 3440x1440 resolutionLast image with is what I have it setup to look like without SmoothDoom, with the weapons and larger ammo display for the selected weapon shown properly, Cheers :) looking forward to a potential fix, your hud is my favorite I've come across and along with SmoothDoom is the 2 is must-haves for my vanilla playthroughs, Okay, try loading this pk3 instead of the main release jphud.pk3: https://www.dropbox.com/s/tzl1lh9fpmbbxaz/jphud_smoothdoom.pk3?dl=0. Thank you very much! A great DooM HUD is always appreciated! dmslr 1 year ago. BD64 and now this? But this is the first thing that i do when i'm able to do. Signup or login Yeah same, I have also tried it on gzdoom and whenever i use the super shotgun it crashes the game.